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. WW: November 6, 2018Mode(s)World of Final Fantasy (: ワールド オブ ファイナルファンタジー,: Wārudo Obu Fainaru Fantajī) is a developed by and who also published it.
It was released worldwide for and in October 2016, for in November 2017, and for and in November 2018. Returning to a more traditional gameplay style from earlier titles, it revolves around turn-based battles which utilize the series' recurring system, augmented with a stacking mechanic where stacking allied characters and monsters affects stats and turn numbers. An enhanced edition, called World of Final Fantasy Maxima, was released on November 6, 2018, and has an avatar change mechanic to transform into a classic Final Fantasy character.World of Final Fantasy is primarily set in the world of Grymoire, a land populated by classic Final Fantasy characters and monsters from across the series, while being unconnected to any other series entry. The storyline focuses on twin siblings Lann and Reynn, who suffer from amnesia and hold the power in one of their arms to capture and wield Mirages, the monsters of Grymoire. Lann and Reynn travel to Grymoire to recover their memories, gradually mastering their powers and becoming involved in the conflicts consuming the world - these include fights between rival factions within the native Lilikins, and the impending threat of the Bahamutian Army.Development started around the concept of a Final Fantasy title aimed at a wider and younger audience, focusing on a light tone and stylised graphics compared to the mainline entries. It was directed by Hiroki Chiba, who had worked as a scenario writer and event planner for the series and also wrote the scenario for World of Final Fantasy. The character designs, which had been used for, were created by Yasuhisa Izumisawa; the larger characters were designed.
The music was composed primarily by, who also included arranged versions of classic themes while aiming for the music to be lighter in tone.First announced at the 2015, World of Final Fantasy was intended as a celebratory title to commemorate the series' 30th anniversary. A worldwide release was planned from an early stage, with localization running parallel to the development and Japanese voice recording. In order to keep the characters true to their original appearances, the localization staff who first handled them were brought in to translate their dialogue. A battle in World of Final Fantasy: Lann and Reynn face a group of Mirages in a dungeon with their allied Mirages.
Displayed are the playable characters, battle options and turn order.World of Final Fantasy is a in which players take control of twin siblings Lann and Reynn as they navigate the world of Grymoire. In Grymoire, all the characters and monsters encountered by the player are rendered in a -style. The exceptions are Lann and Reynn, who can shift at will between chibi form and their true forms. During their travels, Lann and Reynn befriend various monsters called Mirages that they can utilize both in battle and within the navigable environment: examples of this usage include riding larger Mirages as mounts or using them to navigate environmental puzzles. The game's battle system makes use of the (ATB) system employed by multiple Final Fantasy games. In battle, players control a party of Mirages which can be stacked upon each other to grant various boons in battle while decreasing the number of turns that can be taken. The types of Mirages used affect the party's available skills and abilities in battle.
Mirages are befriended in battle after they have been sufficiently weakened, and once in the party can be freely named. In addition to standard Mirages are special Mirages that can be temporarily summoned into battle using Action Points (AP): the Mirage remains in battle, replacing the main party, until the summoner's AP is depleted. Artwork created by Yasuhisa Izumisawa: using the chosen super deformed 'chibli' artstyle, it provided the inspiration for the game's stacking mechanic.World of Final Fantasy was produced and overseen by, with development support provided. The initial concept for World of Final Fantasy was created between series producer, and Square Enix staff member Hiroki Chiba.
Chiba's previous work on the series had been as a scenario writer and event planner for several titles including and, titles that had been noted for the dark tone and stories. Hashimoto and Chiba noticed that the series age demographic had shifted to adolescents and adults, with few young people coming to the series. World of Final Fantasy was intended to 'lower the threshold' for players so more people could enjoy the series. World of Final Fantasy was Chiba's directorial debut.
The original concepts that form part of World of Final Fantasy were created for a. When that project ran into difficulties, it was scrapped and its aesthetic elements reused in the smartphone title Pictlogica Final Fantasy.The scenario was written by Chiba, whose main focus was to create a story that would appealed to young players with comic dialogue, while keeping true to the characters drawn from each Final Fantasy title. The story was written to be similar to early Final Fantasy titles, with the volume meant to be equivalent to Final Fantasy VI, VII and VIII. Its main focus was creating a light-hearted experience while still retaining darker narrative elements associated with the series. In addition to more traditional character inclusions such as Cloud, Squall and Lightning, less prominent characters such as Eiko and Shelk were also included. This was because characters were chosen due to situations in the plot rather than just including every character or choosing only the most popular ones.
A cited example was a scene which took place at a port, which was a perfect fit for the pirate captain Faris from Final Fantasy V. The characters were not meant to be the versions shown in their respective entries, instead portraying them as people who lived in Grymoire: they were all designed to appear in the main story, while they were also given dedicated side quests. Chiba was responsible for all the characters introduced into the title, and turned down multiple characters suggested by staff as they did not fit into the story. The 'World' title held multiple meanings: it was at once a Final Fantasy world in its own right, and a world where multiple Final Fantasy titles merged.The aesthetics were intended to contrast directly with the increasingly realistic graphics of the main series, exemplified by the graphics and character design of Final Fantasy XIII. The characters were redesigned in a style to better reinforce the series' 'cute' aspect. To create these new designs, Chiba and Hashimoto brought in Yasuhisa Izumisawa, who had worked on the subseries and enjoyed creating cute character designs.
The chibi designs were drawn from those used in Pictlogica Final Fantasy, a title which Chiba had worked on as scenario writer. The chibli designs and the contrast between chibli and realistic designs, originally created for the cancelled simulation video game, were used at Chiba's insistence.
The designs were shared between Pictlogica and World of Final Fantasy, and also inspired the creation of Play Arts Kai figurines produced. The normal-sized characters were designed by veteran Final Fantasy character designer. Nomura was brought in so that his designs would draw the attention of established series fans.The initial idea for the protagonists was for them to share the chibli art design of the rest of the cast, but Chiba felt that this would weaken the game as it did not represent the 'sweet and sour' aspects of the series.
Nomura's designs were a hybrid of his work on Final Fantasy and his more cartoon-like character designs for the series. Many monster designs were based on series artwork created for earlier entries by: Amano also designed the game's logo, using the concept of a large number of monsters fighting alongside the main characters. There were also new monster designs created by both Izumisawa and Nomura. Izumisawa was key to smoothing out the differences in how each monster had been portrayed by different artists across the series, creating images which epitomized their most iconic features.
Nomura supervised character modelling, even down to small facial details, and was regularly consulted by Chiba on how each character should move and speak in-game, so as to keep their personalities and presence intact which still serving the narrative. The anime sequences was produced by studio Creators in Pack, with acting as animation director.The gameplay systems deliberately recalled mainline entries prior to Final Fantasy X.
The battle system was inspired by the Active Time Battle system variants used in the era of the series. Hashimoto was the originator of the monster collection mechanic. The capturing mechanic was included as a parallel to the company's subseries. The monster stacking design was decided upon during discussions between Chiba and Izumisawa during early development: Izumisawa had created an illustration showing three different Job classes stacked on top of each other while riding Magitek armor as a joke, and Chiba thought that this would be a nice addition to the combat system. The number of monsters included in the game had to be restricted due to hardware limitations. Once the gameplay systems had been decided upon, the team needed to consider what hardware could successfully portray it.
The game's platforms, and, were decided upon by Chiba as he wanted 'the power of the former and the portability of the latter'. This also enabled use of the two platform's cross-save feature, allowing players to take the game between the two platforms. Despite the varying power of the hardware, the team worked to ensure there were minimal content differences between the two versions. The game used the, which was chosen to help speed development due to its developer-friendly structure. Music The game's soundtrack was primarily composed and arranged by, with small contributions from Shingo Kataoka, Hayata Takeda, and Takashi Honda, consisting of nearly one hundred tracks.
In contrast to Hamauzu's previous work, which was noted for its darker themes and motifs, the music for World of Final Fantasy was intended to be lightweight, allowing him to approach it more positively than previous projects. In addition to original music, Hamauzu was in charge of doing new arrangements of classic themes. Hamauzu's work was the subject of constant oversight, with other leading staff making sure his music fitted different scenes, and requesting changes when they did not; this checking was motivated by the wish to pay respect to the original characters.
German pianist, who had performed other Hamauzu and Final Fantasy pieces on the concerts and tribute album, performed piano on the soundtrack. The opening theme, titled 'Innocent²', was written by Ryo Yamazaki and performed by Japanese singer Aoi 'Mizuki' Mizu. The ending theme, titled 'World Parade', was written by Ryo Shirasawa of Noisycroak and performed by, and, the respective voice actresses of the characters Enna Kros, Tama and Serafie. Release The game was first revealed to the public at the 2015.
At the time of its reveal, the game was said to be 30-40% complete. In addition to drawing new fans into the series, its release was intended to be a celebration of the series to commemorate its 30th anniversary. This meant that its ultimate release date was decided early on. The title was released in October 2016 worldwide: on October 25 in North America, on October 27 in Japan, and on October 28 in Europe.The Western release of the game was planned from an early stage, as the team wanted to deliver the experience to fans across the world. Localization was an arduous task, as the team wanted to preserve as much of the Japanese version's tone and style as possible.
As Chiba wanted the guest Final Fantasy characters to sound consistent with their canon appearances from across the series, the original localization leads were brought in to help translate the dialogue so as to retain each character's recognized nuances. Some terms were difficult for the team to localize, such as 'Nosenose' and 'falling apart', Japanese terms related to the stacking mechanic. English dubbing ran almost parallel to the Japanese voice recording, which lasted around ten to eleven months. Reception ReceptionAggregate scoreAggregatorScorePS4: 77/100VITA: 77/100PC: 77/100NS: 79/100PS4 ( Maxima): 71/100XONE: 81/100Review scoresPublicationScore7/107/106/107/107/10World of Final Fantasy received 'generally favorable' reviews, according to video game.The PlayStation 4 version debuted at number 3 on the Japanese sales charts, with 53,176copies sold. The PlayStation Vita version debuted at number 4, with 47,159 copies sold.
This resulted in a combined total of 100,000 copies being sold in Japan during its first week. By November 18, 2016, the PlayStation Vita version had sold 68,924 copies in Japan, whilst the PlayStation 4 version had sold 71,459 In the United Kingdom, it charted at #11 after its first week of retail sales.awarded World of Final Fantasy award in the category of Best PS Vita Game. Ranked at a Platinum award. World of Final Fantasy: Meli-Melo A short-lived mobile spinoff to World of Final Fantasy, subtitled, was released in Japan in December 2017 for and devices. In it, the player character could summon their own team of mirages to do battle with threats to Valgallan.
The game was but monetized itself via a mechanic wherein players acquired randomized Mirages via in-game play, but players were able to spend currency to get additional attempts for random Mirages. Like the main game, character designs in Meli-Melo were done by Yasuhisa Izumisawa and Tetsuya Nomura. Meli-Melo was shut down on December 13, 2018. References. PC Gamer (October 31, 2017). Retrieved October 31, 2017. Caster, Chris (September 20, 2018).
World Of Final Fantasy Review
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